SevCol 6: Fly Me to the Moon. 19 November – 20 November, 2016.

SevCol is proud to present its third role-play event of 2016: SevCol 6: Fly Me to the Moon.

Just like last time we will be organizing a multi-day game! We will be playing both on Saturday and Sunday, with a pause for sleeping and breakfast in between.

Take note: wildcards/NPCs receive a significant discount on the participation fee!

A few announcements about the rules will be included at the end of this post.


A short briefing on the in-game situation:

After a trade-and-transport mission from Jupiter to the Ceres belt, you have ended up on Mars Orbital Station. Developments in the Solar System have been moving along, already you hear people grumbling in the corridors and see the rising prices for consumer electronics. The news and discussion channels are abuzz about the legality and morality surrounding the recent events on Luna, and their impact on the other colonies.

Spending a few days taking care of personal matters, you awaken to find a message waiting for you.

“Dear Crewmember of the SCSS Celestra,
It has come to my attention that my vessel, the SCSS Celestra, is currently berthed at Mars Orbital Station. This is a most fortuitous, if unexpected course of events. You are hereby required and directed to prepare yourself and the vessel, which shall be needed to depart under sealed instructions at the earliest convenience. The assignment is one of utmost import and requires your personal discretion.
If you do not desire to partake in this undertaking, your absence shall be noted, but will not be held against you.

– From the desk of Mr. E.”

Saturday November 19th, 13.00 till Sunday November 20th, 18.00

Performance Factory, Hoge Bothofstraat 45, 7511 ZA, Enschede

What will it cost?
Standard price: 45 Euro, Wildcards: 40 euro, Organisation: 30 euro.
This Includes an evening meal on Saturday and a breakfast on Sunday. We can arrange (free) sleeping spots, if needed.

Members of Fanaat and Pro Deo receive a 3 euro discount, Union Card holders receive a 2 euro discount.
Drinks and small snacks will be made available with bar cards (tabkaarten) which you can purchase at the event.

Note: When registering and/or paying after October 30th, the price will increase with 5 euro!

How to participate?

  1. Complete the Registration Form (N.B.: The registration closes on November 13th!!!)
  2. Transfer your participation fee to account NL28RABO0191836451, Stichting Fabel, Enschede.
    Be sure that you mention:
    – Your name,
    – SevCol 6,
    – If appropriate: Wildcard/Organisation
    – if appropriate: Your Union Card/Fanaat/ProDeo membership.
    You can request a tab kaart (bar card) by adding 5, 10 or 20 euros to the transfer of your participation fee, and add “TAB <amount>” to the description.
  3. If you registered as a Player (PC), please make sure your character has a SevBook account. If you will be playing a new character, you will have to create a new account for that character. Of course, if you will be playing an existing character, this is not neccesary.
  4. Optional: join our Facebook Event.

What is the difference between the various registration options?
When registering, you will have to decide between Player and Wild Card. When you choose Player, you will have to create a character yourself, or use a character you have played before. When you choose Wild Card, the game masters will create a character for you. You can subscribe as organisation if you have been asked to help out during the event with organizing things. You might play short NPC roles when you subscribe as organisation.

Next you will have to decide what kind of character you would like to play. This is important for players as well as for wild cards; when we create a wild card, we will take player’s preferences into account. On this event, you have the following choices:

  • Ship’s crew: This choice is for characters who are currently functioning as crew at the SCSS Celestra, or who want to join the crew (as their main job).
  • Ship security: This choice is for characters who are working as Phalanx security personnel at the SCSS Celestra, or who want to become a security officer (as their main job).
  • Specialist: There are some specialist tasks at the coming mission. If you want to play a professional hired to perform such a task, please select this option.
  • Passenger: You can come along on the mission as a passenger. This means you will not have an official task, and will have to pay for your boarding, or have someone else who has a reason to pay for you. Your character should have a reason to come along.

Any questions, comments, or remarks can be made in the comment section below, or sent to


Upcoming rule changes

Engineers and computer scientists play an important role in the setting. Therefore, working with machines and computers is a large part of the setting.

Sometimes, you want to do more than simply use a machine. You want to improvise, or create something new. As a general rule (and certainly encouraged by the GMs), anything you want to build/bring/buy, you can have and use in the setting. If you build remote-controlled spy-drone, you can eventually use it in-game, after getting the required certifications in game, and paying for it from some kind of trader. If you build an automatic answering machine, you can use that too. Of course, it should fit within your character-concept, so be sure to contact the game masters about it.

Some actions make sense for your character and can be done in-game, without there being a phys-rep. However, such actions still take time, and should be traceable in some form or another for other characters. If you want to work on shipboard systems, like tinkering with the reactor or engines, or work with a computer system beyond simply using the currently running software, please ask the Game Masters before you start.

Depending on your goal and method you will get a task or challenge that matches the action you want to take. This may mean using the target computer/device to solve a puzzle, answer a set of questions or find files or documents hidden on the computer. It could also be a physical puzzle or problem for you to solve.

Furthermore, we will be changing our approach to medical gameplay for our events. There will be less emphasis on doing it exactly right, although it should still look realistic. So, a single bandage alone will not heal bullet wound, but several layers will stop the bleeding, after which further treatment is possible. Medicines will still be realistic, but lore sheets with their names and functions are available to those with the proper background or training.

Improvisation in the medical field should still be reasonably plausible, like all other improvisations in this game.

A character background (that is not a wildcard) does not generally mean that a game master will give information to your character in-game. It is probably wise to bring reference material that is logical for your character to have.

In short, we want to transition from a hard, realistic system, to one where plausible solutions will generally work.

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