There is an enormous amount of fiction about space travel, of course. We have used some of it to inspire the SevCol setting. If you want to get in the mood of the game, we have some tips.

Television Series

The most obvious are the famous televisions series. We must mention Star Trek and its various spin-offs, of course. However, the look and feel of our setting will be more nitty-gritty, and we will not be using strange aliens or exotic technology. The stories will be more like Firefly or the new Battlestar Galactica. For interplanetary politics, Babylon 5 is a huge inspiration.

There are some other less well-known series, though. Blake’s 7 has been a cult favorite for years, as the German Raumpatrouille Orion. Both series are available on YouTube (here and here). Space: Above and Beyond is unsurpassed when it comes to space warfare, although in our setting, you won’t be encountering any space fighters. But if you want to know where our Wild Card concept comes from, this is the place to look.

The adventures of captain Horation Hornblower actually takes place on a 19th century sailing ship, but they were an important source for the first Star Trek series, and deserve an honorable mention. The original books are quite good, as is the most recent television version. Keeping with the pirate feel, Black Sails gives you a pretty convincing picture about life on a pirate colony.


The Mars Trilogy by Kim Stanley Robinson is a very good example of scientifically correct world building. It mixes advanced ideas about physics, genetics, sociology and politics in an epic narrative spanning many generations. 2061: Odyssey 3 by Arthur C Clarke takes place on luxury cruise spaceship.

The Golden Rendezvous by Alistair Maclean is not about a spaceship, but it shows you what to expect on a combined cargo and passenger vessel. Ice Station Zebra and South by Java Head are also inspiring stories of this Scottisch adventure writer. All have been made into movies, but only the Zebra movie is recommended.


No science fiction can be made without referring to 2001: A Space Oddyssey, of course. This “proverbial good” science fiction movie pioneered concepts in hard scientific SF. Although our setting and storylines won’t resemble this space adventures, we will be using a similar approach.

We already mentioned Ice Station Zebra, but the ultimate people-in-a-dangerous-machine movie is of course Das Boot.


A huge inspiration for SevCol has been Monitor Celestra, a Swedish larp in the Battlestar Galactica Universe, that took place on a real-life navy ship. The Nordic larp tradition in general has been very influential in shaping our approach to create a truly immersive experience and a rules-light game system.  Dutch larps that have inspired us are the games of Evolution Events and Unity/Studio Apocalypse, and of course our own 7 Realms larp.